[via NeoGAF, Twitter]

According to IGN, familiars won’t be in Revenant Kingdom. Instead, you’ll battle using one of the three party members – Evan, Roland, or Tani – in real-time, similar to what you would find from something like Tales of Berseria or Final Fantasy XV, to an extent.

The familiars aren’t without a replacement, though. New to the series are little creatures called Higgledies. Level 5 CEO Akihiro Hino says that Higgledies were introduced to “refresh the battle system” of Ni No Kuni. By pressing L1 on the DualShock 4, you can send Higgledies to attack an enemy in a dungeon. Higgledies can even distract bosses, affording you the time needed to heal or launch a few more attacks.

You can equip four Higgledies, each with an elemental endowment, at one time. Like most games with elemental systems, certain Higgledies will be more effective against certain enemy types.

Similar to Oliver’s spells from the original Ni No Kuni, Higgledies can be used outside of combat to access new areas. One example provided in IGN’s preview is using a green Higgledie to cast a wind spell, activating a bouncepad to jump to a new area.

Ni No Kuni 2: Revenant Kingdom will be out later this year for PS4 and PC. The game runs at a 60 fps on a regular PS4.

Nexus Mods that does exactly that in a certain manner of speaking. If you like the feel of the old first person shooters like Doom and Quake, then this is the mod for you, although you’ll need to be near a certain console in game to experience it.

Revolted is a video game that has been added to the world of Fallout 4 to simulate how Doom played when it was first released in the early 90s. The mod’s creator says players assume the role of Overseer of Vault 102 in order to take control of the Vault back from the evil Professor.

Unfortunately the mod isn’t an official demake similar to Gang Garrison 2 or any of the other popular demakes of AAA games, but even still it’s an interesting new game for you to checkout while you explore the Commonwealth. Unfortunately, it’ll only be available to PC players for now.

I couldn’t tell you if it’s faster to kick or hit the boost button, but doing a Gravity Kick instead of boost gives you more finer control for those moments where you only need to move just a little bit while you’re speeding towards a checkpoint. Of course, you have to be weary about this method because Gravity Kicks drain the Gravity Gauge very fast, so make sure to keep an eye on that gauge and look around for refills. Speaking of looking around…

4. Stop, look, and listen

Finding treasure isn’t only a fun break from playing Gravity Rush 2’s story or side quests, but it’s really easy and rewarding. Because some treasures are hidden in odd places and people might not really consider how they’re taking their picture, try listening to the environment. When you’re close to the treasure, you’ll hear a pinging noise. The closer you get, the faster the noise pings until you’re right on that little, apple-shaped box!

3. Assess the situation

if you’re going mining, you know that you should have a talisman that buffs your stasis field. If you’re about to tackle a story or side mission, maybe wait until you’re in battle before you start fiddling with things. Remember: you can equip talismans on the fly. Even if it takes you awhile to find a combination that fits your situations, you’re more than free to mix and match to your heart’s content.

2. Easy Rocket Jump

Perhaps the coolest thing about getting the Lunar Style powerup is finally having access to Kat’s “Rocket Jump.” This is a special move that takes advantage of Lunar’s light gravity by propelling Kat forward instead of up into the air. This can be used to create some interesting combos, or really smooth-looking gis. To almost guarantee a Rocket Jump anytime you want, press the left analog stick back, then forward before you hit X when you want to jump. This is a lot simpler than the finicky instructions the game provides during the Lunary Styles’ introduction.

1. Upgrade the Stasis Field!

Most of my upgrades have gone into my Stasis Field and for good reason: It’s ridiculously over-powered. Just start chucking things at Nevi and they’ll be dead before you know it. The first thing you want to do is keep upgrading the Stasis Field until you’re able to hold at least four things at once. A lower number is fine, but four lets you take down two flying Nevi or four of the smaller ones. To really go the extra mile, try to find a Talisman that lets you hold an extra item with your Stasis Field.

Scalebound has been canceled by Microsoft. There are a lot of rumors flying around about why the game was canceled and the state the game was in order to warrant cancellation, but I don’t want to delve into that with this article.

Instead, I want to focus on the history that Microsoft has behind doing this to their third-party developers who are working on exclusives for them. Sometimes, it ends up being stand-up studios that are severely impacted by these decisions.

  • 2012: Microsoft hires Obsidian Entertainment to work on an Xbox One exclusive called Stormlands. Microsoft later cancels the project with very little notification to the developers, leaving them in a very bad state. Once source describes “Obsidian CEO Feargus Urquhart called a company meeting shortly afterwards and, choking up, announced that they’d be laying off 30 employees.” Obsidian took to Kickstarter with the project and turned Stormlands into Tyranny.
  • 2015: Indie developer Darkside Games is working on a Phantom Dust reboot for the Xbox One. Microsoft has given them a budget of $5 million, but the developers know that won’t cut it. After a terse meeting where the three top employees begged for a larger budget, Microsoft canned the project. The E3 trailer that was showcased at 2014 wasn’t even done by Darkside Games, but another studio Microsoft outsourced to do the work. As a result, Darkside Games goes out of business.
  • 2016: This is probably the most high-profile closure on the list. Lionhead Studios wanted to make Fable 4, but Microsoft wanted to capitalize on the popularity of MOBAs and online arena games. Instead, they made Lionhead create Fable Legends. When the game didn’t test well at two different E3 events and costs started running through the rough, Microsoft canceled the project and tried to sell Lionhead. When no one was interested without the Fable IP, Lionhead Studios was shut down.
  • 2017: Microsoft is back at it again with Scalebound. Rumors are flying about this one, but what we know so far is that Microsoft likely set milestones for the game that Platinum Games wasn’t comfortable with. Hideki Kamiya has been wanting to create Scalebound since 2006 and the first E3 trailer doesn’t indicate a four player co-op game. The last one does.

These four different instances of games being canceled seems to hint that Microsoft expects too much for too little from its third-party developers, while also asking them to create projects beyond the initial scope of the developer’s original vision. I’m not surprised by these cancellations and frankly, I’m surprised to see Sunset Overdrive and Insomniac Games managed to skate by.

Facebook post and let fans know that they’re looking for the culprit who made off with the two laptops.

“I’ve just been informed that two of our prototypes were stolen from our booth at CES today.

We have filed the necessary reports and are currently working with the show management as well as law enforcement to address this issue.

At Razer, we play hard and we play fair. Our teams worked months on end to conceptualize and develop these units and we pride ourselves in pushing the envelope to deliver the latest and greatest.

We treat theft/larceny, and if relevant to this case, industrial espionage, very seriously – it is cheating, and cheating doesn’t sit well with us. Penalties for such crimes are grievous and anyone who would do this clearly isn’t very smart.

We were on hand at CES this year to check out what Razer was showcasing and it was unbelievable to see the prototypes up close. You’ll notice those screens are pretty thin and while the base of the laptop is mostly just a Razer Blade, when the laptop is actually folded in on itself it’s not that much thicker than older laptops. Check out our gallery of pics from CES.

getting our hands on VR, but neither of the major three headsets could be considered affordable. The HTC Vive costs $800 out of the box and offers the most features for your money, while the Oculus Rift follows at $600, but without some of the bells and whistles found in the HTC Vive. PlayStation VR is arguably the most affordable option this year at $399, but that’s if you don’t could the necessary $299 machine to use it.

Now that we’ve seen what the industry is capable of in the high-end, this year several manufacturers will throw their hats into the ring with cheaper offerings. Lenovo is one of the first, revealing a sub-$400 headset at the Consumer Electronics Show in Las Vegas this year.

While not a lot of details were reveals about the new headset, Lenovo says it will weigh about 350g which is about 100g lighter than the HTC Vive. The new headset will be equipped with a higher resolution display than both the Oculus Rift and the HTC Vive, with two 1440×1440 OLED panels.

All of that sounds amazing, but it should be mentioned that the prototype Lenovo brought to the show was a non-working prototype. It remains to be seen if such a device can be produced for under $400, but if Lenovo pulls it off we’ll probably see new generations of Rift and Vive that attempt to price match these headsets from “third-party” manufacturers.